Project Overview
FITARNA (Florida Institute of Technology AR NAvigation) is a cross-platform mobile AR application that provides real-time, turn-by-turn indoor navigation using the smartphone camera.
The app renders directional waypoints as 3D AR overlays anchored to real-world coordinates, guiding users through building interiors without requiring any dedicated hardware beyond a modern iOS or Android device.
Architecture
The system is divided into three layers that communicate at well-defined interfaces:
Key Components
AR Session — managed by AR Foundation's ARSession and
ARSessionOrigin components, which abstract over ARKit/ARCore and provide
a unified world coordinate space.
Pathfinder — takes a destination POI and the user's current world position, queries the floor-plan graph, and returns an ordered list of 3D waypoints.
Waypoint Renderer — uses Unity's LineRenderer and instanced
meshes to draw the navigation path in the AR scene, styled via the Universal Render Pipeline.
Map Service — a lightweight TypeScript backend that stores building floor plans as JSON and exposes them via HTTP so the app can load the correct map on demand.
Tools & Technologies
Unity
AR SDKs
Programming Languages
Data Formats & Tooling
Repository
The full source code — Unity project, backend service, and website — is hosted on GitHub. Issues, pull requests, and the project board are all managed there.
View on GitHub ↗